Warhammer 40,000: Space Marine 2 dev Tim Willits explains why the game was able to achieve massive success when so many big budget games have failed lately.
I really feel there would be a market for something like star citizen without all the realism stuff that gets in the way of the gameplay. I’m a backer, and when I can get to playing the game it’s fun, but finding my way to the launch pad after every two years break when I’m trying to checkup on progress sucks.
I really feel there would be a market for something like star citizen without all the realism stuff that gets in the way of the gameplay. I’m a backer, and when I can get to playing the game it’s fun, but finding my way to the launch pad after every two years break when I’m trying to checkup on progress sucks.
Literally any other space game.
You’re talking about No Man’s Sky and Elite Dangerous. The whole point of Star Citizen is the realism.
Drag thinks hunger mechanics in a spaceship game are too much, though.
Same here, I loved the idea of a walk on space game I could play with friends. I loved the idea of ground side fights and boarding actions.
But now we’ve got some kind of super high fidelity survival game. If you can even run it it’s far more akin to an first person POV EVE.