Warhammer 40,000: Space Marine 2 dev Tim Willits explains why the game was able to achieve massive success when so many big budget games have failed lately.
Yeah so today there’s more of a spectrum. Back in the 80s and 90s there were far fewer choices.
I get what you mean though, just wanted to point out it’s more complicated to judge older games by new standards. Eg. if Zelda were a new franchise it might just be a fully open world from the get go.
Yeah so today there’s more of a spectrum. Back in the 80s and 90s there were far fewer choices.
I get what you mean though, just wanted to point out it’s more complicated to judge older games by new standards. Eg. if Zelda were a new franchise it might just be a fully open world from the get go.