I think the waters have been muddied for a long time by referring to NPC behavior trees and state machines in games as AI. You can apply that to just about any software that takes input and makes a decision. Then you have the movie version of AI which is sentient computers. So decades of use without any actual meaning have made the word useless in actually communicating anything
I love how divergent those two popular interpretations of AI are, too. One is all Skynet and scary and all-powerful and the other is being refactored for the umpteenth time because navmeshes broke and all the enemies are T-pose floating 10cm in the air.
I think the waters have been muddied for a long time by referring to NPC behavior trees and state machines in games as AI. You can apply that to just about any software that takes input and makes a decision. Then you have the movie version of AI which is sentient computers. So decades of use without any actual meaning have made the word useless in actually communicating anything
I love how divergent those two popular interpretations of AI are, too. One is all Skynet and scary and all-powerful and the other is being refactored for the umpteenth time because navmeshes broke and all the enemies are T-pose floating 10cm in the air.