Can they tell the differences between installs or can’t they? Either way, they’re definitely lying to their users.

  • words_number@programming.dev
    link
    fedilink
    arrow-up
    7
    ·
    11 months ago

    Wow, a proprietary quasi monopoly changes their business model into something extremely exploitative and hostile. I am totally surprised! Shocked even! Blimey!

    Seriously, why spend years of your life learning to work with some technology that can at anytime be made instantly obsolete or impractical to use when some random asshole you don’t know decides something dumb. If there’s a FOSS alternative, always prefer that.

  • IzzyScissor@kbin.social
    link
    fedilink
    arrow-up
    1
    ·
    11 months ago

    Do installs of the same game by the same user across multiple devices count as different installs?

    We treat different devices as different installs. We don’t want to track identity across different devices.

    Jesus Christ. A single user can freely install the game repeatedly and bankrupt a creator.

  • carbonara@lemmy.world
    link
    fedilink
    arrow-up
    1
    ·
    11 months ago

    Don’t try to find a meaning in this, just switch to something FOSS. Look at how the 3D modeling world is since Blender became a real competitor.

  • ryan@the.coolest.zone
    link
    fedilink
    arrow-up
    1
    arrow-down
    1
    ·
    11 months ago

    This whole thing is absurd and overcomplicated - they could have just copied Unreal and slightly undercut them.

    It isn’t too complicated, but for example, a game which made $2 million in gross revenue would owe Epic Games $50,000, because it would pay 5 percent of $1 million, keeping the first million entirely—minus whatever other fees are owed, such as Steam’s cut.

    There should also absolutely have been a grandfather clause for games already released.

    I get Unity needs to make money. They’ve never been profitable. But they’ve seriously overcomplicated the whole thing and gotten people angry at them.