• PrimarilyPrimate@lemmy.world
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    1 month ago

    To tell the age of any horse Inspect the lower jaw of course; The six front teeth the tale will tell, And every doubt and fear dispel.

    Two middle nippers you behold Before the colt is two weeks old; Before eight weeks two more will come Eight months: the corners cut the gum.

    At two the middle “Nippers” drop: At three the second pair can’t stop; When four years old the third pair goes, At five a full new set he shows.

    The deep black spots will pass from view At six years from the middle two; The second pair at seven years; At eight the spot each corner clears.

    From the middle “Nippers” upper jaw At nine the black spots will withdraw. The second pair at ten are bright; Eleven finds the corners light.

    As time goes on the horsemen know The oval teeth three-sided grow; Then longer get - project before - Till twenty, when they know no more."

  • Bob@feddit.nl
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    1 month ago

    My Very Educated Mother Just Served Us Nine Pizzas was the mnemonic when Pluto was still a planet. I suppose not totally obsolete but I find myself ending at “nine” instead of something you’d serve beginning with N.

  • lime!@feddit.nu
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    1 month ago

    in GTA 2, naming your player “GOURANGA” activates the cheat code mode. “IAMDAVEJ” gives you all guns.

    in half-life 2, typing ent_fire !picker in the console makes the thing you are looking at catch fire. it’s also the base command for a lot of other things; if you’re looking at a door and add “unlock” to the command, the door will open.

    when stacking firewood, always put the pieces with the bark facing up. that way, rain can’t get the wood wet, and the logs dry quicker.

    paper maps fold long side first.

    the modern graphical interface of the personal computer was developed by Xerox and plagiarized by Steve jobs after he got a factory tour in 1972, but he missed the most important part of the computer that he saw: it was fully networked using what we today call Ethernet.

  • bokherif@lemmy.world
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    1 month ago

    In NFS Underground 2, if you place an empty file named “FOOBAR” with no extension in the game directory, you can bypass disk verification and the game just launches.

  • superkret@feddit.org
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    1 month ago

    The “Turbo” button on a 486 PC was actually a CPU clock speed limiter. It was necessary to play older games who had a hardcoded framerate that depended on clock cycles, because they would otherwise run too fast.
    But for marketing reasons, IBM labelled the toggle as “turbo” instead of a speed limiter.

  • czardestructo@lemmy.world
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    1 month ago

    I know way too much about the propagation of plasma in fluorescent lighting. When you first hit a fluorescent tube with high voltage you need some cosmic radiation to rip off the first barium ion off the cathode which causes a tiny little lightning strike of plasma that skitters across the inner surface of the tube. Once it makes its way across the length of the tube to the anode you now have a conductive path. This path then grows tremendously until it envelopes the whole cross section starting from the anode and works it’s way back to the cathode until the whole tube is filled with wonderful plasma that makes light when it excites the phosphor coating.

  • Rednax@lemmy.world
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    1 month ago

    In an older version of Stellaris, a cheesy strategy is to abduct or force relocate the entire galaxy onto a single planet.

    Usually having an overcrowded planet, has a several drawbacks.

    Since you can never generate enough food, your population will always be in decline. But this decline is capped per planet, and is quite small. As long as you can keep abducting and force relocating pops from your conquests, you can grow.

    Similarly, you ignore consumer goods for the only cost of a reduction in produced goods from jobs. But you barely produce anything via jobs anyway.

    The low happyness and overcrowding causes stability issues on the planet. But again, the negative stability is capped, so you enable martial law on the planet, and build fortresses, which provide a stability boost per soldier job they create. And only stability matters for revolts.

    You need minerals, but you can get those from mining asteroids.

    Your energy credits come from being a mega church, in which each pop following your religion, generates some credits, along with trade generated per pop.

    Alloys come from turning the planet into an ecumenopolis. Although you get a -50% production modifier, it is the only thing you need to produce yourself.

    But the real trick is giving all the cramped up pops utopian living standards. In this version of Stellaris, any unemployed pop living in utopian living standards, generated science points and trade value. Usually those are barely worth the extra cost of letting the pop live so luxuriously. But even if you don’t provide food and consumer goods, they still provide sciencd and trade.

    As a result, you got a stable planet generating insane amounts of science, energy credits, and alloys. While remaining a small empire, which kept tech costs low.

      • Ozymandias1688@feddit.org
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        1 month ago

        That’s true! I still play it from time to time, although I do not need the cheats nowadays anymore. There is something about the design that was never matched by any of the new doom games. For me, all the demons look the same in the modern games.

        So in that regard it has not yet been superseded, at least for me.

  • intensely_human@lemm.ee
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    1 month ago

    “No gimmicks! No tricks! You don’t pay … ‘till 1996!”

    — ad for a furniture store when I was growing up