A necessary evil, though I agree very spoiler-y. People don’t respond well to left-field plot-relevant details. So when you have a story to tell and a limited run-time to tell it, you don’t get time to linger on atmospheric-but-not-plot-relevant details, and you have to include a satisfying level of foreshadowing. The result is that those foreshadowing details don’t get time to “breathe”.
This seems to go either one of two ways, depending largely on story pacing and overall quality: either it’s derided as predictable, or lauded as “tight”. It’s a tricky, and largely subjective, line to walk.
A necessary evil, though I agree very spoiler-y. People don’t respond well to left-field plot-relevant details. So when you have a story to tell and a limited run-time to tell it, you don’t get time to linger on atmospheric-but-not-plot-relevant details, and you have to include a satisfying level of foreshadowing. The result is that those foreshadowing details don’t get time to “breathe”.
This seems to go either one of two ways, depending largely on story pacing and overall quality: either it’s derided as predictable, or lauded as “tight”. It’s a tricky, and largely subjective, line to walk.