For me, it was Princess Rosalina’s backstory in Super Mario Galaxy.

    • Ryru Grr@lemmy.world
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      11 months ago

      This game was memorable and phenomenal. However, I don’t think I would have enjoyed it nearly as much if I’d known the massive spoiler in your comment. It looks like you tried to tag it or something, but it’s still showing up in plain text on lemmy.

      Dear Esther stuck with me in a profound way. It was my gateway to a whole new genre. It broke my brain a little, as i initially tried to explore every nook and cranny of the boundaries of each area. The game grinds to a halt if you play that way. To any newcomer, just stay on or near the paths, and let the story unfold. There are no hidden chests or discoverables - just an incredible narration through memories and questions, and a chilling ost.

      • EtherWhack@lemmy.world
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        11 months ago

        Removed. Apologies, I didn’t know it was visible, my client listed it as hidden text. I guess lemmy still needs to work on standardizing text formatting :/

        • Ryru Grr@lemmy.world
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          11 months ago

          Thanks a ton. I saw some other comments with spoilers flagged that were working, but they weren’t indented in block quotes, if it helps. I suck at markdown stuff, so that’s the best I can guess for troubleshooting.

          I’ve tried some other games to try find a similar experience to Esther, but the quality of DE has proven to be rather rare.

          What Remains of Edith Finch was similarly evocative, in many ways. I want to try The Unfinished Swan at some point, as a follow-up.

          Leviathan was one that couldn’t click with me. I hate blaming the voice acting, because he certainly had the chops, so I’m guessing he wasn’t directed to be a sympathetic narrator, so much. I won’t say more, but I think they were just going in a different direction/vibe in that game.