DotAge. It’s a rogue-like turn-based strategy game where you try to build a village on cursed land, where you have visions of upcoming doom events and the eventual apocalypse. You have to balance stacking resources for growth and basic survival against efforts that will improve your chances of surviving doom events.
The board obviously is different every time. The factors you have to weigh and plan for are just complex enough, and just enough of the future is beyond your sight and control. The gameplay mechanics also change just a bit every time, due to a new mix of buildings and resource gathering methods, as well as new random events that can sometimes have a huge effect on your strategy. You’re not just accounting for randomness in your strategy–you have to adjust how you play the game all the time.
Just when you think the game is getting easy, the next chapter drops, you start doing the math, and realize you have overlooked something that may doom your village, depending on whether the RNG punishes you sufficiently. There’s definitely a big luck factor, as there is in real life. But you can make your own luck if you see far enough into the future and play well.
It’s a very well-made game that can run on a potato, and I’m a little obsessed with it.
DotAge. It’s a rogue-like turn-based strategy game where you try to build a village on cursed land, where you have visions of upcoming doom events and the eventual apocalypse. You have to balance stacking resources for growth and basic survival against efforts that will improve your chances of surviving doom events.
The board obviously is different every time. The factors you have to weigh and plan for are just complex enough, and just enough of the future is beyond your sight and control. The gameplay mechanics also change just a bit every time, due to a new mix of buildings and resource gathering methods, as well as new random events that can sometimes have a huge effect on your strategy. You’re not just accounting for randomness in your strategy–you have to adjust how you play the game all the time.
Just when you think the game is getting easy, the next chapter drops, you start doing the math, and realize you have overlooked something that may doom your village, depending on whether the RNG punishes you sufficiently. There’s definitely a big luck factor, as there is in real life. But you can make your own luck if you see far enough into the future and play well.
It’s a very well-made game that can run on a potato, and I’m a little obsessed with it.
Never heard of this and now I wanna give it a try!